About Us

Hyperformance Solutions by day. Altered Brain Chemistry by night.

Classy in the front, party in the back.

Hyperformance Solutions was founded by Noah Stiltner while he was in college studying Computer Science. What started as a practical audio plugin project eventually turned into something much bigger. One of the earliest products was inspired in part by the Moogerfooger MF-101. The Mofo's Mojo was created as a way to replicate the effect of the hardware while also having a way to save presets that can be reloaded at a later time. Additionally, the audio plugin serves as a replacement for the pedal in the event that the pedal had to be sold.

After finishing that plugin, another problem became impossible to ignore: software licensing services were frustrating, restrictive, and often expensive. Some platforms took a cut of sales. Some required developers to list products on their marketplace. Others charged per license, locked useful features behind monthly tiers, or expected developers to justify their business before being approved. We looked at what was out there and decided it was not the path we wanted to take.

We did not want to spend large monthly fees on licensing when there were no users, and we did not want those fees scaling into yet another recurring cost once users arrived. There were already unavoidable expenses like code-signing certificates for Apple and Windows software, website hosting, and the domain itself. Rather than pour money into someone else’s licensing platform, we chose to spend the time building our own.

That decision gave birth toSoftware Licensor. It was built in Rust for speed, portability, and long-term maintainability. Rust made it possible to target multiple environments cleanly, compile to a static library when needed, or use the licensing system directly from Rust applications. It also brought one of our favorite developer experiences: strong IntelliSense, clear method discovery, and (usually) rich documentation.

Once the licensing platform was in place, we started experimenting with other kinds of Rust applications. Because Rust can compile to WebAssembly, it opened the door to fast browser-based tools. That led to projects like the MIDI Machine, the KSP Rocket Kalculator for Realism Overhaul, and the Kingdom Come Deliverance 2 Dice Simulator. The MIDI Machine in particular began as Python code that could take more than ten minutes to run. In Rust and WebAssembly, it now runs in under a second. Some of the other web apps are also fast enough to take advantage of multithreading.

From there, we wanted to push into image and video generation. Generating structured data from configuration values and random number generators is one thing. Working with image and video data is something else entirely. A 720p image is already around a million pixels, and every pixel carries multiple bytes of data. That challenge led to the creation of Kaleidomo.

Kaleidomo started with SIMD in mind. Instead of relying only on standard 64-bit operations that work on one pair of numbers at a time, SIMD allows multiple 32-bit operations to be performed in a single instruction. In practical terms, that means the CPU can do far more work per step. Combine that with multithreading, and the CPU gets a real chance to compete with integrated graphics in some workloads. If you do not have an ARM GPU or a discrete GPU, Kaleidomo lets you compare performance and see just how close the CPU can get.

The future of Altered Brain Chemistry

We are looking for collaborators, creative partners, and companies interested in building unusual things together.

If you give us time, we will deliver more products that explore the possibilities of computing.